3D MiniMap System
Unreal Engine 5
Blueprint
Hologram
Map
A Blueprint-based 3D minimap system powered by an Instanced Static Mesh (ISM) architecture. Spatial data is calculated strictly through math and pushed into instances โ so you can track large groups of moving targets with a minimal performance footprint.
Interactive Activation Sequence
- When the player enters the minimap zone and presses 'E', a scanning sequence triggers.
- A holographic scanning sphere expands outward to show the tracking radius, with a scanning sound effect.
- Once the scan completes, the detailed 3D minimap fades into view, ready for examination.
Key Features
- ISM core: tracked entities use instances instead of standard actors โ far fewer draw calls.
- Dynamic distance culling: only actors inside the tracking range consume processing power.
- Examine mode: smoothly rotate and inspect the 3D map; "Motion Masking" pauses background tracking during manual rotation.
- 100% Blueprint & commented: clean, readable, no C++ required โ track any actor class.
- Independent design: drop multiple minimap instances into your level.
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